16 April 2010
4
16 April 2010
joZZ
Untuk para maniak taruhan dalam dunia olahraga, bukan hanya untuk soccer game, tapi hampir semua olahraga, seperti tennis, basket, rugby, NHL, F1, dan tentunya sepakbola.
Join and start betting Beterz
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Beterz - for sport betting lovers
Untuk para maniak taruhan dalam dunia olahraga, bukan hanya untuk soccer game, tapi hampir semua olahraga, seperti tennis, basket, rugby, NHL, F1, dan tentunya sepakbola.
Beterz menawarkan semuanya, dan hebatnya lagi Beterz memberikan modal awal sebersar 10000 kredit yang dapat digunakan untuk permainan awal, sehingga tidak dibutuhkan modal awal untuk memulai bertaruh disini. Enaknya lagi setiap kredit yang dimiliki telah mencapai angka di bawah 10000 maka, system akan mengisi otomatis.
Dalam Beterz ini akan untuk beberapa pertandingan olahraga seeprti tennis, atau pun basket hanya akan diberikan dua pilihan yaitu menang dan kalah, namun untuk sepak bola akan ada 3 pilihan yan ddiberikan yaitu menang, kalah dan draw. Dan tentunya untuk pertandingan tertentu akan ada tebak score yang tentunya memiliki peluang untuk mendapatkan kredit lebih besar jika tebakannya tepat.
Selain 10000 kredit yang diberikan, kita juga bisa membeli kredit menggunakan tawaran-tawaran yang diberikan oleh website Betterz ini, juga ada chart graphic dimana kita bisa melihat perkembangan tebakan yang telah kita lakukan dengan peresntasi menang dan kalah pada tiap cabang olahraga.
Beterz juga menyediakan jejaring sosial seperti "Twitter" dimana kita diperbolehkan untuk mem"follow" better-better lainnya, ataupun bisa add as friend, jadi kita bisa melihat pilihan-pilihan oleh orang-orang yang kita follow ataupun temen-teman kita.
Tentunya jika kredit yang dikumpulkan sudah mencapai angka tertentu, maka kredit yang dimiliki bisa ditukarkan dengan hadiah-hadiah menarik yang ditawarkan oleh Betterz ini <-- Cekidot di Beterz Ranking and Prize
Join and start betting Beterz
06 April 2010
0
06 April 2010
joZZ
A Kingdom For Keflings
A Kingdom For Keflings (AFAK) yang dikembangkan oleh NinjaBee (Bands of Bugs, Cloning Clyde) merupakan sebuah permainan simulasi mengembangkan sebuah desa, yang merupakan minigames yang ukurannya tidak sampai 100Mb.
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Keflings merupakan sekumpulan penduduk desa di abad pertengahan yang tidak berdaya untuk membangun desanya, player disini akan mengontrol seorang raksasa yang juga dengan gaya abad pertengahan untuk membantu keflings untuk mengembangkan desanya sampai dapat membangun sebuah Istana.
Desa digambarkan dengan grafis map 3D dan sangat penuh warna ini, lumayan halus untuk game yang hanya berukuran tidak sampai 100Mb ini. Tampilan bangunan dibuat dalam bentuk yang lucu namun menu blueprint untuk membangun suatu bangunan akan sedikit membingungkan.
Pada awal permainan akan disediakan tutorial, namun sedikit cepat penyajian dan juga sedikit membingungkan, dan tujuan permaianan ini adalah untuk membangun Istana, dan jika sudah selesai tahap pembangunan maka tidak banyak yang dapat dilakukan, permainan Multiplayer akan sangat menyenangkan dan dapat dimainkan bersama sampai 4 orang.
Game ini telah beredar terlebih dahulu untuk versi XboX 360.
2
joZZ
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Command & Conquer 4 Tiberium Twilight
Maret 2010, Electornic Arts merilis sekuel dari Command & Conquer dan kabarnya ini akan menjadi seri terakhir dari seri Tiberium.
Perseteruan antara GDI dan NOD kembali berlanjut di sekuel C&C 4 ini, dari beberapa unit yang baru di sekuel terbaru dan kabarnya C&C 4 ini merupakan seri terakhir untuk series Tiberium ini dan seri sedikit berbeda dari sekuel Tiberium Wars sebelumnya. Akan banyak terlihat berbeda dari segi unit dan mekanisme permainannya. Dan untuk C&C 4 ini, masih seperti series sebelumnya dengan in game Movie yang diperankan oleh aktor-aktor , dan tentunya "Mr. Kane" akan muncul kembali :D
Walaupun jika dibanding dengan seri-seri sebelumnya seri ini tidak bisa di bilang sebagai seri tiberium yang terbaik, namun sebagai pencinta RTS genre dan C&C series pada khususnya jangan sampai melewatkan seri Tiberium terakhir ini.
Minimum System Requirements:
Operating System :Windows XP SP3 / Vista SP1 / Windows 7
Processor :Intel Core 2 duo or better / AMD 64 X2 or better
RAM :1 GB for XP / 1.5 GB for Vista and Windows 7
Hard Disk : 10 GB of free Hard Drive Space
Video Card :256MB RAM with support for shader model 3 Nvidia GeForce 6800 or better, ATI Radeon X1600 or better.
Operating System :Windows XP SP3 / Vista SP1 / Windows 7
Processor :Intel Core 2 duo or better / AMD 64 X2 or better
RAM :1 GB for XP / 1.5 GB for Vista and Windows 7
Hard Disk : 10 GB of free Hard Drive Space
Video Card :256MB RAM with support for shader model 3 Nvidia GeForce 6800 or better, ATI Radeon X1600 or better.
03 April 2010
1
03 April 2010
joZZ
DotA Allstars AI Map 6.66b AI 0.2141
Sudah dirilis dari awal Pebruari 2010 kemarin tepatnya pada tanggal 3 Pebruari 2010, langsung dari buffmeplz blog, dan rencana untuk membuat DotA Map AI 6.65 yang sebelumnya direncakan tidak jadi dirilis.
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Changelog:
-Rewrote Overpower and Summon Familiars to prevent AI crashes
-Undid the fix added for Pounce in 6.66b that was causing the game to crash
-Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)
-Fixed AI from destroying the Aegis after having them attack Roshan.
Akhir Maret kemarin juga IceFrog baru merilis Map baru untuk Dota Map 6.67c
Download DotA Allstars 6.66b AI 0.2141
- DotA 6.66b AI 0.2141 download - Rapidshare
- DotA 6.66b AI 0.2141 download - MegaUpload
- DotA 6.66b AI 0.2141 download - MediaFire
31 Maret 2010
1
31 Maret 2010
joZZ
Dota Allstar 6.67c Official Map
Dota Allstar 6.67c Official Map dirilis untuk memperbaiki banyaknya bugs di map 6.67 sebelumnya. Map 6.67b sebelumnya juga belum sempurna karena adanya bugs di skill Magnataur; akhirnya di sempurnakan dengan map 6.67c,
Dota 6.67c Changelogs:
* Fixed casting distance exploits with Skewer
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
* Various performance improvements when casting The Swarm
* Fixed Soul Steal channeling text in the tooltip
* Non-hero units now do half damage to The Swarm
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
* Fixed a bug with lifesteal and The Swarm creatures
* Fixed a rare Mac issue with shared Soul Ring
* Added passive icon for Strygyer's Thirst
* Added passive icon for Plague
Download Dota Map 6.67c
- Dota 6.67c Download - GetDota Mirror
- Dota 6.67c Download - MediaFire
Read More
Dota 6.67c Changelogs:
* Fixed casting distance exploits with Skewer
* Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
* Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
* Various performance improvements when casting The Swarm
* Fixed Soul Steal channeling text in the tooltip
* Non-hero units now do half damage to The Swarm
* Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
* Fixed a bug with lifesteal and The Swarm creatures
* Fixed a rare Mac issue with shared Soul Ring
* Added passive icon for Strygyer's Thirst
* Added passive icon for Plague
Download Dota Map 6.67c
- Dota 6.67c Download - GetDota Mirror
- Dota 6.67c Download - MediaFire
0
joZZ
Dota Allstar 6.67 changelog
Setelah beberapa bulan tepatnya awal Januari 2010 map Dota 6.66 dirilis, akhirnya dilahirkan Map dota 6.67 beberapa hari silam dengan beberapa perubahan, changelogs map dota 6.67.
Karena banyaknya Bugs IceFrog memperbaiki sedikit demi sedikit bugs yang ada dengan merilis map update beberapa hari ini, New DOTA Map 6.67c
- Culling Blade Scepter CD reduced by 5 seconds
Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold
Bone Fletcher
- Death Pact reworked
Kills a target unit and instantly gains a percentage of its life.
Instant Heal: 50/100/150% of target's current life
Manacost: 100
Cooldown: 20
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
Bounty Hunter
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)
Bristleback
- Warpath maximum stacks increased from 4 to 5
Centaur Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
Chen
- Test of Faith cooldown from 30 to 30/28/26/24
Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15
Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
Furion
- Sprout can now be cast at a target point (173567)
Huskar
- Inner vitality heal interval is smoother (same overall heal)
Jakiro
- Base armor increased by 2
Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150
Kunkka
- Base armor decreased by 1
Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200
Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8
Lina Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8
Luna
- Lunar Blessing reworked
Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24
Note: This only affects heroes.
Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.
Omni Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50
Magnataur
- Reworked some of his abilities
- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)
Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Damage: 50/100/150/200
Manacost: 80
Cooldown: 45
AbilityCode [A1Q4]
Medusa
- Intelligence per level reduced from 2.25 to 1.85
Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
Nerubian Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260
Nerubian Weaver
- New Ability
This ability replaces Urna Swarm.
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1
Cooldown: 36/33/30/27
Manacost: 75
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
Note 2: The creatures fall of their target if it goes invisible.
AbilityCode [A1QW]
Phantom Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)
Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
Pudge
- Flesh Heap death AoE increased from 400 to 525
Queen of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
Spirit Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone
Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)
Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%
Spectre
- Desolate's search AOE improved from 400 to 350
Storm Spirit
- Attack range lowered from 500 to 480
Sven
- Storm Bolt cooldown increased from 14 to 15
Techies
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
Tiny
- Grow movement bonus per level increased from 5 to 10
Terrorblade
- Soul Steal Reworked
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.
HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
AbilityCode [A1QW]
Tidehunter
- Ravage now has some travel time as it grows outwards
Rooftrellen
- Reworked Eyes in the Forest
Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).
Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.
Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.
Watcher Vision: 500 (Does not grant truesight)
Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.
Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes
Sentinel HP: 300
Sentinel Bounty: 40 Gold
Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.
Note 1: The Sentinel is visible for a brief period as it is getting summoned
Note 2: You can see your Sentinels on the minimap
Note 3: Nature's Guise works with your Sentinels.
Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20
This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.
Troll Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage
Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
Zeus
- Static Field AoE increased from 800 to 900
Arcane Ring
- Armor bonus increased from 3 to 4
Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds
Blades of Attack
- Cost decreased from 500 to 450
Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP
Ethereal Blade
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)
Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence
Ether Blast (Active)
Mana cost: 50
Cooldown: 35
Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.
Note: Shares cooldown with Ghost Scepter
Dagon
- Recipe reduced from 1350 to 1300
Force Staff
- Cooldown decreased from 25 to 20
Headdress of Rejuvenation
- HP regen aura increased from 2 to 3
Mjollnir & Maelstrom
- Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)
Manta Style
- Recipe increased from 500 to 600
Necronomicon
- Summoned units are now able to attack Ancients
Sange
- Recipe decreased from 800 to 750
Satanic
- Unholy Rage activated lifesteal from 150 to 175%
Soul Ring:
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)
Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10
Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
Yasha
- Recipe decreased from 800 to 750
* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
* Implemented a new game mode -cp (-capturepoint)
This game mode requires more teamwork and coordination than you might expect from your usual funmode.
After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.
To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.
There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.
The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)
Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%
If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.
Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)
The image below has the Capture Point placement locations.
Red = Speed
Blue = Combat
Orange = Regeneration
* Bonus magic damage to Decrepified units changed from 44% to 40%
* Removed creep targetability from Clarity Potion
* Added text message when a courier gets upgraded (197577)
* Updated various tooltips (168489)
* Fixed Moonwells visual chargeup animation
* Earthsplitter visual effect now more accurate
* Added bonus gold/xp values to the final scoreboard
* Added correct portrait with crown for King Leoric (155373)
* Fixed some minor issues with Ironwood Branch icon (147529)
* Fixed a lot of passive icon inconsistencies
* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
* Only blue can type -cm 1/2
* Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
* Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
* Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)
* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
* Added an Autocast icon for Urna Swarm
* Added an Autocast icon for Poison Attack
* Added level indicator to Healing Ward (193370)
* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)
* New visual effect for the offensive use of Urn of Shadows
* New visual effect for Naga Siren's Mirror Image
* New visual effect for Nighstalker when he is casting Fear at night (176005)
* New visual effect for Phantasm
* New projectile/impact visual effect for Chaos Bolt
* New Chaos Bolt icon (194693)
* New CK Critical Strike icon (194693)
* New Reality Rift icon (194693)
* New Phantasm icon (194693)
* New Invoke icon (125104)
* New Netherstrike icon (124841)
* New Chronosphere icon (179529)
* New Torrent icon (147053)
* New Juggernaut Aghanims visual effect (141332)
* New Techies Aghanims visual effect (198827)
* New Bane Aghanims visual effect (198827)
* New Necrolyte Aghanims visual effect (198827)
* New Faceless Void Aghanims visual effect (166075)
* Fixed various rare exploits
* Fixed some bugs with Dark Pact
* Fixed some possible bugs with power cogs
* Fixed Ice Blast interaction with Reincarnation
* Fixed Mekansm not healing Visage's Familiars
* Fixed a fatal error exploit with couriers
* Fixed a bug with Wild Axes on Furion's Sprout
* Fixed a bug when using Chilling Touch on Lanaya
* Fixed Double Click TP being bugged from 1.24e patch
* Fixed some bugs with Goo interaction with other spells
* Fixed a bug with dying while casting Charge of Darkness
* Fixed an allied Death Coil being blocked by Linkin Sphere
* Fixed a couple of areas you could get stuck while using TP Scrolls
* Fixed a rare Armlet crash bug possible when using leaver items
* Fixed some minor issues with Javelin with spirit bear and invisible units
* Fixed some Roshan issues where he could sometimes get stuck in trees
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
* Fixed some damage interactions between Centaur's Return and Frost Armor
* Fixed some minor bugs with stat stealing from Medusa while using splitshot
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector
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Karena banyaknya Bugs IceFrog memperbaiki sedikit demi sedikit bugs yang ada dengan merilis map update beberapa hari ini, New DOTA Map 6.67c
Dota 6.67 Changelogs
Heroes
Axe- Culling Blade Scepter CD reduced by 5 seconds
Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold
Bone Fletcher
- Death Pact reworked
Old Death Pact:
================Kills a target unit and instantly gains a percentage of its life.
Instant Heal: 50/100/150% of target's current life
Manacost: 100
Cooldown: 20
New Death Pact:
===============Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
Bounty Hunter
- Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)
Bristleback
- Warpath maximum stacks increased from 4 to 5
Centaur Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
Chen
- Test of Faith cooldown from 30 to 30/28/26/24
Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15
Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
Furion
- Sprout can now be cast at a target point (173567)
Huskar
- Inner vitality heal interval is smoother (same overall heal)
Jakiro
- Base armor increased by 2
Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150
Kunkka
- Base armor decreased by 1
Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200
Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8
Lina Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8
Luna
- Lunar Blessing reworked
Lunar Blessing:
================Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.
Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24
Note: This only affects heroes.
Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.
Omni Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50
Magnataur
- Reworked some of his abilities
- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)
Empower:
========Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)
Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12
Skewer:
=======Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
Damage: 50/100/150/200
Manacost: 80
Cooldown: 45
AbilityCode [A1Q4]
Medusa
- Intelligence per level reduced from 2.25 to 1.85
Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
Nerubian Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260
Nerubian Weaver
- New Ability
This ability replaces Urna Swarm.
The Swarm:
==========Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1
Cooldown: 36/33/30/27
Manacost: 75
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
Note 2: The creatures fall of their target if it goes invisible.
AbilityCode [A1QW]
Phantom Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)
Puck
- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
Pudge
- Flesh Heap death AoE increased from 400 to 525
Queen of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
Spirit Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone
Silencer
- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)
Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%
Spectre
- Desolate's search AOE improved from 400 to 350
Storm Spirit
- Attack range lowered from 500 to 480
Sven
- Storm Bolt cooldown increased from 14 to 15
Techies
- Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
Tiny
- Grow movement bonus per level increased from 5 to 10
Terrorblade
- Soul Steal Reworked
Soul Steal:
=============Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.
HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8
Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
AbilityCode [A1QW]
Tidehunter
- Ravage now has some travel time as it grows outwards
Rooftrellen
- Reworked Eyes in the Forest
Sentinel:
=========Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).
Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.
Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.
Watcher Vision: 500 (Does not grant truesight)
Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.
Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes
Sentinel HP: 300
Sentinel Bounty: 40 Gold
Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.
Note 1: The Sentinel is visible for a brief period as it is getting summoned
Note 2: You can see your Sentinels on the minimap
Note 3: Nature's Guise works with your Sentinels.
Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20
This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.
Troll Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage
Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
Zeus
- Static Field AoE increased from 800 to 900
Items
Arcane Ring
- Armor bonus increased from 3 to 4
Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds
Blades of Attack
- Cost decreased from 500 to 450
Bloodstone
- Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP
Ethereal Blade
- New Recipe ItemEthereal Blade
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)
Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence
Ether Blast (Active)
Mana cost: 50
Cooldown: 35
Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.
Note: Shares cooldown with Ghost Scepter
Dagon
- Recipe reduced from 1350 to 1300
Force Staff
- Cooldown decreased from 25 to 20
Headdress of Rejuvenation
- HP regen aura increased from 2 to 3
Mjollnir & Maelstrom
- Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)
Manta Style
- Recipe increased from 500 to 600
Necronomicon
- Summoned units are now able to attack Ancients
Sange
- Recipe decreased from 800 to 750
Satanic
- Unholy Rage activated lifesteal from 150 to 175%
Soul Ring
- New Recipe Item (180353)Soul Ring:
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)
Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10
Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
Yasha
- Recipe decreased from 800 to 750
Gameplay and Cosmetics
* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
* Implemented a new game mode -cp (-capturepoint)
This game mode requires more teamwork and coordination than you might expect from your usual funmode.
After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.
To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.
There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.
The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)
Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%
If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.
Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)
The image below has the Capture Point placement locations.
Red = Speed
Blue = Combat
Orange = Regeneration
* Bonus magic damage to Decrepified units changed from 44% to 40%
* Removed creep targetability from Clarity Potion
* Added text message when a courier gets upgraded (197577)
* Updated various tooltips (168489)
* Fixed Moonwells visual chargeup animation
* Earthsplitter visual effect now more accurate
* Added bonus gold/xp values to the final scoreboard
* Added correct portrait with crown for King Leoric (155373)
* Fixed some minor issues with Ironwood Branch icon (147529)
* Fixed a lot of passive icon inconsistencies
* CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
* Only blue can type -cm 1/2
* Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
* Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
* Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)
* Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
* Added an Autocast icon for Urna Swarm
* Added an Autocast icon for Poison Attack
* Added level indicator to Healing Ward (193370)
* Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)
* New visual effect for the offensive use of Urn of Shadows
* New visual effect for Naga Siren's Mirror Image
* New visual effect for Nighstalker when he is casting Fear at night (176005)
* New visual effect for Phantasm
* New projectile/impact visual effect for Chaos Bolt
* New Chaos Bolt icon (194693)
* New CK Critical Strike icon (194693)
* New Reality Rift icon (194693)
* New Phantasm icon (194693)
* New Invoke icon (125104)
* New Netherstrike icon (124841)
* New Chronosphere icon (179529)
* New Torrent icon (147053)
* New Juggernaut Aghanims visual effect (141332)
* New Techies Aghanims visual effect (198827)
* New Bane Aghanims visual effect (198827)
* New Necrolyte Aghanims visual effect (198827)
* New Faceless Void Aghanims visual effect (166075)
Bugs
* Fixed various rare exploits
* Fixed some bugs with Dark Pact
* Fixed some possible bugs with power cogs
* Fixed Ice Blast interaction with Reincarnation
* Fixed Mekansm not healing Visage's Familiars
* Fixed a fatal error exploit with couriers
* Fixed a bug with Wild Axes on Furion's Sprout
* Fixed a bug when using Chilling Touch on Lanaya
* Fixed Double Click TP being bugged from 1.24e patch
* Fixed some bugs with Goo interaction with other spells
* Fixed a bug with dying while casting Charge of Darkness
* Fixed an allied Death Coil being blocked by Linkin Sphere
* Fixed a couple of areas you could get stuck while using TP Scrolls
* Fixed a rare Armlet crash bug possible when using leaver items
* Fixed some minor issues with Javelin with spirit bear and invisible units
* Fixed some Roshan issues where he could sometimes get stuck in trees
* Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
* Fixed some damage interactions between Centaur's Return and Frost Armor
* Fixed some minor bugs with stat stealing from Medusa while using splitshot
* Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
* Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector
0
joZZ
Clash of The Titans - the movie (2010)
Film yang diangkat dari cerita mitologi Yunani kuno dan remake film tahun 1981 oleh Warner Bros kembali akan dirilis yang di Sutradarai oleh Louis Leterrier
Cast
Sam Worthington as Perseus
Liam Neeson as ZEUS
Ralph Fiennes as Hades
Danny Huston as Poseidon
Gemma Arterton as lo
Mads Mikkelsen as Draco
Jason Flemyng as Calibos
Alexa Davalos as Andromeda
Izabella Miko as Athena
Nicholas Hoult as Eusabios
Pete Postlethwaite as Spyros
Film yang diangkat dari cerita mitologi Yunani kuno dan remake film tahun 1981 ini disutradarai Louis Leterrier (The Incredible Hulk)
Kisah epik perang antar dewa Yunani kuno terjadi dalam film terbaru produksi Warner Bros Pictures. Aktor Sam Worthington akan berperan sebagai Perseus, seorang pejuang pemberani yang melawan kekejaman Hades untuk menyelamatkan keluarganya.
Rencana pada tanggal 2 April 2010 akan dirilis dan tidak tertinggal dalam teknologi 3D yang sekarang ini sedang sangat digemari belakangan ini.
Kunjungi Official Website dari Clash Of The Titans
Read More
Cast
Sam Worthington as Perseus
Liam Neeson as ZEUS
Ralph Fiennes as Hades
Danny Huston as Poseidon
Gemma Arterton as lo
Mads Mikkelsen as Draco
Jason Flemyng as Calibos
Alexa Davalos as Andromeda
Izabella Miko as Athena
Nicholas Hoult as Eusabios
Pete Postlethwaite as Spyros
Film yang diangkat dari cerita mitologi Yunani kuno dan remake film tahun 1981 ini disutradarai Louis Leterrier (The Incredible Hulk)
Kisah epik perang antar dewa Yunani kuno terjadi dalam film terbaru produksi Warner Bros Pictures. Aktor Sam Worthington akan berperan sebagai Perseus, seorang pejuang pemberani yang melawan kekejaman Hades untuk menyelamatkan keluarganya.
Rencana pada tanggal 2 April 2010 akan dirilis dan tidak tertinggal dalam teknologi 3D yang sekarang ini sedang sangat digemari belakangan ini.
Kunjungi Official Website dari Clash Of The Titans
16 Januari 2010
0
16 Januari 2010
joZZ
Dota Allstar 6.66 Official Map
Belum ada satu bulan Dota 6.65 dirilis, IceFrog di postnya ini kembali merilis Dota Map 6.66, kali ini map dirilis dalam beberapa bahasa, yaitu English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French dan Brazilian Portuguese.
Perubahan dan penyempurnaan pasti tetap dilakukan di setiap map baru, dan pada map 6.66 ini yang paling signifikan adalah perubahan pada hero "Doom Bringer" untuk perubahan map keseluruhan dapat dilihat di changelog Dota map 6.66, dan berikut link untuk mengunduh map 6.66 ini.
- Dota 6.66 download - Get Dota
- Dota 6.66 download - Mediafire
- Dota 6.66 download - Megaupload
Di post sebelumnya tentang Dota 6.65 AI, map AI sedang dikembangkan, dan dengan dirilisnya map 6.66 ini, maka buffmePLZ akan mengembangkan Dota map 6.66 AI
ChangeLOG
Untuk download map-map sebelumnya cek di
- Dota Map 6.64
- Dota Map 6.64 AI - Map AI paling stable sampai sekarang.
- Dota Map 6.65
Read More
Perubahan dan penyempurnaan pasti tetap dilakukan di setiap map baru, dan pada map 6.66 ini yang paling signifikan adalah perubahan pada hero "Doom Bringer" untuk perubahan map keseluruhan dapat dilihat di changelog Dota map 6.66, dan berikut link untuk mengunduh map 6.66 ini.
- Dota 6.66 download - Get Dota
- Dota 6.66 download - Mediafire
- Dota 6.66 download - Megaupload
Di post sebelumnya tentang Dota 6.65 AI, map AI sedang dikembangkan, dan dengan dirilisnya map 6.66 ini, maka buffmePLZ akan mengembangkan Dota map 6.66 AI
ChangeLOG
HeroesEnjoy..
Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
Beastmaster
- Wild Axes now properly hits invisible units
Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
Dirge
- Added Aghanim's Scepter for Undying.
Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
Scepter Upgraded Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps
Doom Bringer
- Reworked and rebalanced most of his abilities
Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35
New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it
Old Scorched Earth:
====================
Large aoe castable.
MS Bonus: 10/15/20/30%
AS Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps
Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
AOE: 700
New Scorched Earth:
====================
Temporary effect around you. Earth is scorched wherever you are walking.
MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30
Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
AOE: 600
Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100
Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70
New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110
Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 90/80/70
Earthshaker
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.
Enchantress
- Movement speed increased from 295 to 305
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant's slow effect duration decreased from 7 to 5.5 seconds
Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13
Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1
Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24
Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable
Ogre Magi
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175
Pugna
- Decrepify cast range increased from 550 to 550/600/650/700
Queen of Pain
- Scream of Pain now effects Decrepified units
Spirit Breaker
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
- Charge of Darkness decreased manacost from 120 to 75
- Charge of Darkness cast mechanic reworked
Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)
Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed
Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls
Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus damage attack count increased from 6 to 7
- Familiars now have a small (160) ranged attack instead of melee
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5
Items
Aghanim's Scepter
- Added Undying and Earthshaker
Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it
Force Staff
- Double clicking force staff now acts as if you clicked on yourself
Maelstrom & Mjollnir
- Increased max bounces from 3 to 4
Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%
Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain
Game Play and Cosmetics
* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.
* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command
* Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
* Fixed the teleport effects sometimes being visually on an angle
* Fixed Nightcrawler status buff text format
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)
* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137459)
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137459)
* Added an visaul effect when Eclipse misses to help players keep track (109017)
* Phantom Assassin images now have the proper fade visual effect (114120)
* Improved Eyes In The Forest cast animation (95740)
* Added new visual effect for Flesh Golem (51874)
* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)
Bugs Fixes
* Fixed a few areas where you could get stuck in using TP scrolls
* Fixed Malefice not reliably working if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of map until you release it
* Fixed Ice Blast debuff from overriding Time Lapse
* Fixed some Dark Pact bugs
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly at high attack speeds
* Fixed Murloc sometimes not attacking the pounced target
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
* Fixed some mac specific bugs
Untuk download map-map sebelumnya cek di
- Dota Map 6.64
- Dota Map 6.64 AI - Map AI paling stable sampai sekarang.
- Dota Map 6.65
08 Januari 2010
0
08 Januari 2010
joZZ
Dota 6.65 AI Plus
Setelah pada akhir Desember 2009 kemarin dirilis Map Dota 6.65 dengan ditambahkan dua hero baru. Pasti banyak Dota mania yang mencari Map Dota 6.65 AI, untuk berlatih dengan dua hero baru tersebut, dan buffmeplz di post terbarunya dalam tahap mengerjakan Map Dota 6.65 AI plus
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Wednesday, January 6, 2010Jadi BMP masih dalam pengerjaan, dimana ada beberapa perubahan di Map 6.65 rilis beberapa waktu silam.
Next version will still be 0.213
I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
Thanks for your patience.
Versi Terbaru Map AI telah dirilis Dota Map 6.66b AI plus
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