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21 September 2012

0

DotA 6.74c AI 1.3b - v6.74c AI Plus Bug Fix

  • 21 September 2012
  • joZZ



  • PBMN kembali merilis versi baru dari map DotA AI, tentunya dengan diperbaiki beberapa bugs dari versi sebelumnya.

     Download map DotA 6.74c AI 1.3b dari link dibawah ini :
     Download

     Sumber : PBMN Blog
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    13 Juli 2011

    1

    Dota 6.71b AI "VENGEANCE" - Official Dota v6.71b AI Plus Map

  • 13 Juli 2011
  • joZZ
  • Dota AI map selalu ditunggu tunggu kehadirannya oleh para fans DOTA, paling tidak selalu dapat menemani para Dota Mania untuk mencuba melwan hero-hero terbaru dan juga tentunya disaat tidak ada teman untuk bermain atau saat bermain sendiri dirumah, pastikan selalu menggunakan DOTA AI map "PLUS" dimana kemampuan AI nya sudah terbukti "worthed to defeat "Download here for "Official Dota v6.71b AI Plus Map"


    DotA 6.71b AI Changelogs
    ===================
    1. New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
    AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that. So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate. When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate. When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate). Min rate for AI is human rate (it won't get lower than that), there is no max rate
    2. Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate
    3. De/Dg mode is enabled by default, unless ne/ng is enabled
    4. Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.
    sumber : PBMN blog

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    30 April 2011

    1

    Dota-Allstars 6.72 Official Map Released!

  • 30 April 2011
  • joZZ
  • Dota Map 6.72 akhirnya dirilis oleh icefrog setelah beberapa bulan penantian, dan tentunya beberapa bulan tersebut bukan tidak ada apa-apa, karena banyak perubahan yang dilakukan icefrog, cekidot here for changelogs dan tentunya yang dinanti-nantikan yaitu penambahan hero baru "Rubick the Grand Magus" dan item baru "Veil of Discord"

    Jadi pelajari perubahan dan tentunya hero baru dan download map nya :)


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    0

    Dota Map 6.72 Changelogs

  • joZZ
  • Akhirnya Icefrog merilis seri Dota Map yang baru yaitu Dota Map 6.72, dan berikut ada sedikit perubahan pada Dota Map 6.72 ini.

    Heroes
    Ancient Apparition
    - Armor reduced from 4 to 2

    Axe
    - Base HP regeneration increased from 0.25 to 1
    - Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

    Bane Elemental
    - Brain Sap cooldown decreased from 16 to 14
    - Fiend's Grip now gives vision of the target
    - Enfeeble now reduces attack damage by a constant amount

    Old Enfeeble:
    ============
    Reduces attack damage by 40/60/80/100% of base damage

    Manacost: 125
    Cooldown: 15

    New Enfeeble:
    ============
    Reduces attack damage by 25/50/75/100

    Manacost: 125
    Cooldown: 12

    Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.

    Batrider
    - Armor reduced by 1

    Beastmaster
    - Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
    - Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
    - Added Aghanim's Scepter upgrade

    Increases cast range from 600 to 950
    Decreases cooldown from 80/75/70 to 45

    Primal Roar Aghanim Ability Code: A289

    Bloodseeker
    - Bloodbath assist AoE increased from 200 to 225

    Bounty Hunter
    - Base HP regeneration increased from 0.25 to 0.75
    - Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

    Bristleback
    - Warpath damage per stack increased from 4/8/12 to 10/15/20

    Centaur Warchief
    - Movement speed increased from 300 to 305
    - Double Edge cooldown decreased from 12 to 10
    - Hoof Stomp cooldown decreased from 15 to 13

    Chaos Knight
    - Base strength increased by 3
    - Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
    - Chaos Bolt now has a floating text indicator for the damage done

    Chen
    - Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead (377809)

    Holy Persuasion: A28T

    Clockwerk Goblin
    - Armor reduced by 1

    Crystal Maiden
    - Freezing Field level 1 manacost decreased from 300 to 200

    Dark Seer
    - Wall of Replica illusion damage improved from 70% to 70/80/90%
    - Added an Aghanim's Scepter upgrade (and visual effect) (339914)

    Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.

    Wall of Replica Aghanim Ability Code: A21Q

    Doom Bringer
    - Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

    Dragon Knight
    - Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

    Drow Ranger
    - Previous sight range nerf reverted (from 6.68)

    Earthshaker
    - Echo Slam initial damage reduced from 165/230/285 to 160/210/270

    Enchantress
    - Aghanim's Impetus range bonus increased from +150 extra to +165

    Faceless Void
    - Base HP regeneration increased from 0.25 to 0.75
    - Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
    - Chronosphere now reveals Invisible units
    - Chronosphere cast range improved from 500/550/600 to 600
    - Time Walk slow affects all units along his path, instead of just at the destination

    Furion
    - Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

    Guardian Wisp
    - Base damage increased from 33-42 to 43-52
    - Attack range increased from 525 to 575
    - Tether movement speed bonus reduced from 15/20/25/30% to 20%
    - Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
    - Spirits Oscillation subabilities no longer interrupt Wisp's movement
    - Spirits now circle slightly faster when there are fewer alive
    - Spirits no longer slow
    - Spirits life duration increased by 3 seconds
    - Spirits now spawn over 4 second interval instead of 6

    Pull In: A24A
    Pull Out: A24B

    - Overcharge Reworked

    Old Overcharge:
    ================
    Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.

    This is a toggle ability.

    Attack Speed: 60/80/100/120


    New Overcharge:
    ================
    Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.

    This is a toggle ability.

    Attack Speed: 40/50/60/70
    Damage Reduction: 5/10/15/20% [Reduces damage taken]

    Overcharge Ability Code: A28Q (code change)

    Gyrocopter
    - Agility growth increased from 2.4 to 2.8
    - Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
    - Added an Aghanim's Scepter upgrade (and visual effect)

    Call Down now has a global cast range and the second rocket does 75 more damage.

    Call Down Aghanim Ability Code: A235

    Huskar
    - Burning Spears minimum HP requirement removed (it is still non-lethal)
    - Life Break cast mechanism changed

    It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.

    Icarus
    - Icarus Dive cooldown decreased from 40 to 30
    - Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
    - Sun Ray no longer slows
    - Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
    - Sun Ray turn rate slightly improved
    - Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits

    The damage and heal from the two areas do not stack, you are only affected once

    Invoker
    - No longer gets interrupted by casting orbs or invoke

    Quas: A21W (code change)
    Wex: A21X (code change)
    Exort: A21V (code change)
    Invoke: A21Y (code change)
    Invoke Aghanim: A1GU (code change)

    - Base damage reduced by 5
    - Alacrity can now target mechanical units (1680)
    - Alacrity manacost increased from 50 to 100
    - Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
    - Cold Snap now requires a minimum of 10 damage before it triggers
    - Ice Wall no longer affects magic immune units
    - The Invoke combinations are now displayed in the ability tooltip
    - Fixed some issues with how Invoke tracks your recently casted spells

    It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.

    Jakiro
    - Macropyre AoE increased from 200 to 225

    Juggernaut
    - Base HP regeneration increased from 0.25 to 0.75
    - Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

    Kunkka
    - Ghost Ship stun increased from 1 to 1.2 seconds
    - Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

    Krobelus
    - Base HP regeneration increased from 0.25 to 0.75
    - Witchcraft bonuses rescaled to be more straightforward



    Old Witchcraft:
    =================
    - Increases movement speed by 3/6/9/12%
    - Decreases Carrion Swarm's mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
    - Decreases Silence's mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
    - Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
    - Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
    - Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.


    New Witchcraft:
    ================
    - Increases movement speed by 3/6/9/12%
    - Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
    - Decreases Carrion Swarm and Silence manacost by 10/15/20/25
    - Creates 3/4/5/6 extra spirits


    - Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)

    Lanaya
    - Psi Blades width increased from 70 to 80

    Leoric
    - Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
    - Reincarnation delay decreased from 5/4.5/4 to 3 seconds

    Lich
    - Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20

    Lina Inverse
    - Aghanim's Laguna Blade cast range increased from 600 to 900

    Lone Druid
    - Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

    Lord of Avernus
    - Aphotic Shield cast range increased from 350 to 450

    Luna
    - Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

    Lycanthrope
    - Wolves move speed increased from 400 to 400/420/440/460
    - Wolves collision size reduced a bit

    Magina
    - Base attack time improved from 1.45 to 1.35

    The hero's attack rate improves the lower the Base Attack Time is, this is a buff.

    Magnataur
    - Cast point reduced
    - Empower cast range increased from 500 to 800
    - Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

    Meepo
    - Added an Aghanim's Scepter upgrade

    Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.

    Divided We Stand Aghanim Ability Code: A27C

    Morphling
    - Armor reduced by 2
    - Replicate now has a visual time (player only) that counts down its duration
    - Morph now has a visual effect

    Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.

    Naix
    - Reworked Infest

    Old Infest:
    ============
    Naix infests a target, hiding in it.

    Regains health based on the HP the unit has when he gets out of it

    Level 1 Targets: Allied and Neutral Units
    Level 2/3 Targets: Enemy, Allied and Neutral Units

    HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)

    Cooldown: 100/60/30
    Casting Range: 150
    Manacost: 50

    Note: This kills the infested unit.



    New Infest:
    ============
    Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.

    Damage: 150/275/400
    AOE: 700

    Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)

    If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit's current HP.

    Cooldown: 100
    Casting Range: 150
    Manacost: 50

    Naga Siren
    - Base HP regeneration increased from 0.25 to 0.75
    - Nearby Naga Siren illusions now play the Ensnare animation (98895)

    Ensnare: A24D (code change)

    - Critical Strike replaced with Rip Tide

    Rip Tide:
    ==========
    Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.

    Damage: 130/160/190/220
    Armor Reduction: 2/3/4/5
    Duration: 8

    AoE: 350
    Distance: 600

    Cooldown: 12
    Manacost: 80/90/100/110

    Rip Tide Ability Code: A23Y (replaces Critical Strike)

    - Song of the Siren reworked

    Old Song of the Siren:
    =======================
    Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.

    Duration: 6/7/8
    AoE: 1000/1500/2000

    Cooldown: 120
    Manacost: 200

    Song of the Siren:
    ===================
    Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.

    AoE: 750 (units have to be continuously under the song to be slept)

    Duration: 6
    Cooldown: 180/120/60
    Manacost: 100

    Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.


    End Song Sub-Ability Code: A24E

    Necrolyte
    - Reaper's Scythe reworked slightly

    The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.

    Nerubian Weaver
    - Armor reduced by 1
    - The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

    Nightstalker
    - Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
    - Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

    Obsidian Destroyer
    - Intelligence growth increased from 2.8 to 3.3

    Omniknight
    - Purification cast range increased from 400 to 400/500/600/700

    Pandaren Brewmaster
    - Drunken Haze duration increased from 7 to 8 seconds
    - Primal Split Earth panda now carries the hero's auras around him

    If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.

    Pit Lord
    - Model size slightly reduced
    - Cast Point decreased from 0.75 to 0.60
    - Dark Rift level 1 can now target units
    - Expulsion reworked slightly

    - Expulsion AoE now follows you around and is centered on your hero
    - Expulsion no longer ministuns
    - Expulsion Search AOE increased from 475 to 600
    - Expulsion Damage/Heal increased AOE from 375 to 600
    - Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)

    Expulsion Ability Code: A288 (code change)

    - Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
    - Pit of Malice now deals 100 damage when it affects a unit
    - Pit of Malice now creates 5 corpses in the cast area
    - Firestorm reworked

    Old Firestorm:
    ===============
    Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

    Number of waves: 6
    Damage per wave: 25/40/55/70
    DPS: 5/10/15/20 for 2 seconds

    Cast Range: 750
    AoE: 400
    Cooldown: 14
    Manacost: 100/110/120/130


    New Firestorm:
    ===============
    Channeling.

    Calls down 3 waves of fire that damage enemy units and structures in an area.

    Number of waves: 3
    Damage per wave: 55/80/105/130
    DPS: 15 for 3 seconds

    Deals 30% damage to buildings

    Cast Range: 775
    AoE: 450
    Cooldown: 16
    Manacost: 100/110/120/130

    Firestorm Ability Code: A26O (code change)

    Puck
    - Base damage increased by 4
    - Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)

    Pudge
    - Rot damage increased from 25/50/75/100 to 35/60/85/110

    Queen of Pain
    - Sonic Wave damage rescaled from 290/430/600 to 350/475/600

    Sonic Wave: A28R (code change)
    Sonic Wave Aghanim: A28S (code change)

    Rhasta
    - Base damage increased by 5
    - Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
    - Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
    - Mass Serpent Wards are now automatically added to your unit selection upon cast (411025)

    Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.

    Rooftrellen
    - Armor reduced by 1
    - Nature's Guise now gives the unit a 10% movement speed bonus
    - Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
    - Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
    - Overgrowth rebalanced

    Old Overgrowth
    =============
    Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

    Duration: 3/4/5
    Cooldown: 160
    Damage: 85 per second
    AoE: 725


    New Overgrowth
    =============
    Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

    Duration: 3
    Cooldown: 100/95/90
    Damage: 70/100/130 per second
    AoE: 725

    - Living Armor Reworked

    Living Armor:
    ==============
    Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.

    AoE: 900 (Global during the day)
    HP Regeneration: 2/3/4/5
    Armor: 1/2/3/4

    Living Armor: A26N (replaces old Living Armor)

    - Forest Sentinel Replaced with Leech Seed

    Leech Seed
    ===========
    Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.

    Slow: 24%
    Damage: 30/45/60/75 per pulse (Magical damage type)
    Allied Heal: 30/45/60/75 per pulse
    Pulses: 4
    AoE: 500

    Manacost: 110/120/130/140
    Cast Range: 350
    Cooldown: 12

    Leech Seed Ability Code: A24O (replaces Forest Sentinel)

    Sand King
    - Armor increased by 1

    Shadow Priest
    - Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

    Shadow Demon
    - Disruption manacost increased from 75 to 120
    - Disruption cooldown rescaled from 16 to 25/22/19/16
    - Disruption illusion duration rescaled from 6 to 5/6/7/8
    - Changed Shadow Demon's hero model

    This was his original model during development. The previous model will be used for another hero instead.

    Silencer
    - Movement speed increased from 290 to 300
    - Curse of the Silent cast range decreased from 900 to 800
    - Glaives of Wisdom cooldown from 2/0/0/0 to 0
    - Last Word is now muted when Silencer is stunned (previously it was only when silenced)
    - Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
    - Last Word AoE decreased from 900 to 750
    - Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero

    This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.

    Slardar
    - Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

    Slark
    - Strength growth increased from 1.0 to 1.8
    - Intelligence growth increased from 1.6 to 1.9
    - Agility growth reduced from 2.0 to 1.5
    - Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
    - Essence Shift agility bonus reduced from 4 to 3 per attack
    - Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
    - Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
    - Pounce no longer hits non-hero units
    - Pounce AoE increased from 85 to 95
    - Pounce's speed fixed to be the same at all levels (426269)

    Spirit Breaker
    - Base HP regeneration increased from 0.25 to 0.75
    - Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
    - Charge of Darkness Reworked

    Old Charge of Darkness:
    =======================
    Takes up to a few seconds to charge up and then starts moving towards his target. Speed is based on how long it charged up for.

    Charge time: Up to 4 seconds.
    Charge speed: Up to 60%
    Stun: 1.4/1.8/2.2/2.6 seconds

    Notes:
    1- Gains vision (and truesight) over his target while casting.
    2- Becomes magic immunity only when fully charged.
    3- Target has a debuff indicator when Barathrum is within 2500 distance.
    4- Speed bonus is retained for 2 seconds after impact.
    5- Becomes interrupted if the target dies, becomes decrepified or cycloned.


    Cooldown: 40
    Manacost: 75
    Casting Range: Global


    New Charge of Darkness:
    ========================
    Immediately charges towards the targeted enemy unit. Ignores pathing completely. Stuns the target when it reaches it.

    If the target dies, charge will automatically resume on another nearby visible unit.

    While you are charging, all secondary units within 250 AoE of you are hit by a greater bash equal to its level.

    Primary Target Stun Duration: 1.4/1.8/2.2/2.6
    Speed: 425/500/575/650

    Cooldown: 40
    Manacost: 75
    Casting Range: Global

    Notes:
    1- Gains vision in a small area around the target.
    2- If target dies, the charge will transfer to the nearest visible enemy unit
    3- Stops if you become stunned.
    4- Target has a debuff indicator when Barathrum is within 2500 distance.

    Stealth Assassin
    - Base HP regeneration increased from 0.25 to 0.75
    - Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
    - Smoke Screen cast range increased from 350 to 425
    - Smoke Screen cooldown decreased from 15 to 13 seconds

    Sven
    - Great Cleave AoE increased from 175 to 200

    Tauren Chieftain
    - Ancestral Spirit now has a secondary ability that returns the spirit (398706)

    Ancestral Spirit Sub-Ability: A21J

    - Ancestral Spirit cooldown decreased from 19 to 16
    - Ancestral Spirit cast range increased from 1000 to 1200

    Techies
    - Aghanim's Remote Mine cast range decreased from 900 to 700
    - Land Mine limit increased from 15 to 20
    - Suicide Squad, Attack! now gives Techies XP for kills he gets with it
    - Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
    - Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
    - Detonate All subability of Remote Mine removed

    Based on Techie player feedback, it was much more commonly used accidentally than for it's intended purpose . The new focused detonation ability or the group selection detonate fill the role better.

    Terrorblade
    - Movement speed increased from 300 to 310
    - Sunder HP limit now applies to yourself

    This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.

    - Sunder cooldown rescaled from 200/120/60 to 160/110/60
    - Metamorphosis reworked

    Metamorphosis:
    ===============
    Transforms to a powerful ranged Demon with illusions.

    Attack Range: 550
    Base Attack Time: 1.6 (melee is 1.5)
    Movement Speed: 300 (melee is 310)
    Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]

    Illusion Count: 0/1/1/2
    Illusion Outgoing Damage: 0/10/15/20%
    Illusion Incoming Damage: 250%

    Duration: 30
    Cooldown: 70
    Manacost: 100

    Note: When you transform, you gain selection of the illusions as well.

    - Conjure Image replaced with Zeal

    Zeal:
    =====
    Passive. Grants bonus attack speed and HP regeneration.

    Attack Speed: 20/30/40/50
    HP Regeneration: 2/3/4/5

    Note: Attack Speed bonus affects your Metamorphosis illusions

    Zeal Ability Code: A275 (replaces Conjure Image)

    - Soul Steal replaced with Reflection

    Reflection:
    ===========
    Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.

    AoE: 350

    Duration: 5 seconds
    Slow: 20/25/30/35% (MS & AS)
    Reflections Outgoing Damage: 35/45/55/65
    Reflections Incoming Damage: 0%

    Cast Range: 600
    Manacost: 75
    Cooldown: 20

    Note: Reflections can only attack their source.
    Note 2: Reflections are not normal illusions, they aren't clickable or selectable and take no damage. They are faded out visually to the enemy.

    Reflection Ability Code: A27A (replaces Soul Steal)

    Tidehunter
    - Anchor Smash reworked

    New Anchor Smash:
    =================
    Spins around, dealing damage and giving a debuff to nearby enemies.

    AoE: 400
    Damage: 75/125/175/225 (physical damage type)
    Attack Damage Reduction: 40%
    Duration: 6

    Cooldown: 7/6/5/4
    Manacost: 30/40/50/60

    Anchor Smash Ability Code: A266 (replaces old Anchor Smash)

    Tinker
    - Heat Seeking Missile now hits 2 units at all levels

    Tiny
    - Tossed allied units no longer take damage (they used to take a portion of the damage)

    Troll Warlord
    - Cast point reduced by 0.3
    - Berserker Rage transformation time removed (was 0.1 sec)
    - Blind replaced with Whirling Axes

    Inspired by (348120)

    Whirling Axes:
    ===========
    Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.

    Each have their own cooldowns and costs.

    Ranged Form:
    =============
    Slow: 30%
    Duration: 3/3.75/4.5/5.25
    Range: 900

    Travels in a small cone

    Cooldown: 20
    Manacost: 50


    Melee Form:
    =============
    Miss Rate: 60%
    Damage: 125/175/225/275
    AoE: 450
    Duration: 4/5/6/7 seconds

    Cooldown: 12
    Manacost: 50

    Learn Whirling Axes Ability Code: A21L (replaces Blind)
    Ranged Whirling Axes Ability Code: A21M
    Melee Whirling Axes Ability Code: A21N

    Tuskarr
    - Ice Shards now kills trees around the area it is created
    - Snowball no longer moves faster based on the allies inside of it

    It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.

    Ursa Warrior
    - Enrage no longer triggers an additional Fury Swipes hit
    - Earthshock damage increased from 70/120/170/220 to 90/140/190/240
    - Fury Swipes duration increased from 5 to 6 seconds
    - Overpower cast time removed

    Overpower: A1N4 (code change)


    Vengeful Spirit
    - Aghanim's Nether Swap can now target creeps (339914)

    Venomancer
    - Base HP regeneration increased from 0.25 to 0.75

    Viper
    - Corrosive Skin now stacks with Poison Attack

    Visage
    - Base Strength decreased from 25 to 22
    - Strength growth increased from 2.2 to 2.4
    - Soul Assumption manacost rescaled from 150 to 200/180/160/140
    - Familiars HP improved from 300/400/500 to 300/450/600

    Warlock
    - Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
    - Fatal Bonds casting range increased from 600 to 800
    - Upheaval cooldown decreased from 65 to 50

    Windrunner
    - Shackleshot cooldown increased from 10 to 12 seconds

    Witch Doctor
    - Death Ward is automatically added to your unit selection upon cast (451843)

    Issuing a command to the ward will NOT cause your hero to be interrupted

    Zeus
    - Arc Lightning cooldown decreased from 2.25 to 2.0
    - Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80

    • Added a new hero (Rubick)


    Items

    Ancient Janggo of Endurance
    - Charges can now be refreshed by buying the recipe

    Animal Courier and Flying Courier
    - Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
    - Minimap indicator is now shown at the location where a courier dies
    - Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)

    For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.

    Resume Delivery Ability Code: h0DE

    Assault Cuirass
    - Assault Cuirass recipe cost decreased from 1500 to 1300

    Bloodstone
    - Now starts with 5 charges
    - Can no longer be disassembled

    This is primarily due to the charge change above and preventing abuse

    Boots of Travel
    - Double clicking now teleports you to fountain
    - Towers no longer stop attacking when you teleport to them
    - Creeps no longer stop moving when you teleport to them

    The unit you are teleporting on still has lowest AI priority

    Buriza Do Kyanon
    - Critical strike chance increased from 20% to 25%

    Crystalys
    - Critical Strike chance increased from 15% to 20%

    Diffusal Blade
    - Purge cooldown decreased from 12 to 8
    - Purge now removes Ghost Scepter's Ghost Form

    Ethereal Blade
    - Ether Blast's slow increased from 45% to 60%
    - Can now be disassembled (404895)

    Force Staff
    - Can no longer push units out of Chronosphere

    Gem of True Sight
    - Stock cooldown increased from 6 to 8 minutes

    Guinsoo's Scythe of Vyse
    - Mana regeneration decreased from 200% to 150%

    Hand of Midas
    - Hand of Midas now gives a constant amount of gold

    Some examples of what it previously it gave:
    - Maximum of 208 gold if cast on the Hellcaller
    - Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
    - 154 gold if cast on a ranged creep
    - 164 gold if cast on a Polar Furbolg Ursa Warrior
    - 174 gold if cast on a Centaur Khan

    It now gives a constant 190 bonus gold on all targets

    - Hand of Midas gold is now reliable
    - Hand of Midas manacost removed (25->0)

    Healing Salve
    - Stock cooldown removed

    Heart of Tarrasque
    - Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

    Khadgar's Pipe of Insight
    - Barrier's duration increased from 8 to 10 seconds

    Lothar's Edge
    - Wind Walk's bonus damage increased from 125 to 150

    Maelstrom
    - Recipe cost decreased from 800 to 600 (417406)

    Mjollnir
    - Recipe cost increased from 400 to 600
    - IAS bonus increased from 70 to 80 to match it's components

    Necronomicon
    - Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
    - Archer's aura AoE increased to standard aura sizes (900)

    Orb of Venom
    - Orb of Venom price decreased from 500 to 450

    Orchid Malevolence
    - Soul Burn's damage recurrence increased from 20% to 25%

    Quelling Blade
    - Can now be sold

    Refresher Orb
    - Cooldown decreased from 210 to 160

    Ring of Basilius
    - No longer interrupts your hero when toggled

    Sange
    - Lesser Maim is no longer an Orb effect

    Sange and Yasha
    - Greater Maim is no longer an Orb effect

    Smoke of Deceit
    - Dispel AoE from heroes and towers increased from 850 to 950
    - Stock cooldown increased from 10 to 12 minutes

    Stygian Desolator
    - Corruption effect now works on buildings

    Urn of Shadows
    - Double clicking will now self-cast Soul Release

    • Added a new item to the Arcane Sanctum shop (Veil of Discord)

    Veil of Discord:
    =================
    Requires:
    - Helm of Iron Will (950)
    - 2x Robe of the Magi (900)
    - Recipe (1250)
    - Total: 3100

    Grants:
    +5 Armor
    +5 HP Regeneration
    +12 Intelligence

    AoE Spell. Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.

    Magic Amplification: 25%
    AoE: 475
    Cast Range: 800
    Duration: 15

    Manacost: 75
    Cooldown: 30



    Gameplay & Cosmetics

    • Heroes now get XP if they get a kill outside of the standard XP range
    • Increased the width of the sentinel ramp between Roshan and the Rune spawn
    • Neutral spawn empty check no longer considers corpses in its spawn rules
    • Improved courier deliver movement AI (Harreke)
    • Added Buyback cost to Observer Scoreboard (430973)
    • Added Nerubian Assassin to CM
    • Added Shadow Demon to CM

    • Rearranged group selection priority when selecting multiple shops (433891)
    • Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
    • Rebalanced all Melee heroes between 100 and 128 range to be 128 range

    - These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
    - These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer

    • Flying Courier has a new model (Frost Wyrm)
    • Animal Courier has a new model (Grunt, It's not easy being green!)
    • Satyr Hellcaller Shockwave damage increased from 100 to 125
    • Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
    • Shops now have an animation (for the player only) when you select them (431929)

    • Fortify Buildings glyph ability now prevents magic damage as well
    • Added -disablehelp support for Snowball
    • Added a new command -msa to display the speed of all your allies (443896)
    • Added a new debug command -respawn
    • Swapped the location of the Intelligence and Agility Taverns (410467)
    • -ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
    • Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
    • Improved the ability display for Split Shot toggle (82888)
    • Clockwerk Goblin now has a visual effect with Aghanim's Scepter
    • Invoker now has a visual effect with Aghanim's Scepter
    • Thrall's class renamed from Far Seer to Disruptor
    • Tombstone now has a sound effect when cast
    • Rikimaru's Blink Strike has a new special effect (4131913)
    • Craggy Exterior now has a visual effect when it stuns someone (118263)
    • Omnislash has a new initial cast animation (430613)
    • Nature's Guise has a new icon (432222)
    • Refraction now has two status icons to differentiate between attack and defense effects
    • Shadowraze has a new visual effect
    • Scream of Pain has a new visual effect
    • Added a new icon for Fatal Bonds
    • Improved Sonic Wave sound and visuals (215238)
    • Lina's attack old attack projectile is now restored
    • Lina's fire hands visual effect have been improved
    • Added a new Epicenter visual effect (216828)
    • Added a new hero icon for Phoenix (378880)
    • Added a new icon for Overgrowth

    • Added Greek language support

    - English
    - Simplified Chinese
    - Traditional Chinese
    - German
    - Czech
    - French
    - Greek
    - Korean
    - Hungarian
    - Portuguese
    - Russian
    - Spanish
    - Turkish


    Bugs
    • Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
    • Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
    • Fixed Scream of Pain not hitting fogged or invisible units
    • Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
    • Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
    • Fixed the Collect Items function causing an enemy gem to be teleported back to their base
    • Fixed Flying Courier from being able to right click on a powerup to waste it
    • Fixed Natural Order and Ice Vortex interaction with spell resistance items
    • Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
    • Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
    • Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
    • Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
    • Fixed deaths during Primal Split from counting as suicides
    • Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
    • Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
    • Fixed Blur triggering on heroes with an invisibility buff
    • Fixed a bug with TB disappearing from map
    • Fixed Sun Ray continuing while reincarnating with Aegis
    • Fixed Plasma Field AoE damage not hitting invisible units
    • Fixed Desolator against Swarm units
    • Fixed Desolator against Seeking Missile
    • Fixed Overcharge sometimes turning off by itself
    • Fixed some rare bugs with Time Walk that could cause it to jump much further
    • Fixed a bug with Phase Boots and Spectral Dagger
    • Fixed a rare visual glitch possible with Dream Coil
    • Fixed Pudge being unable to cast Meat Hook when Ethereal (443782)
    • Fixed a bug with how Stone Gaze levels up
    • Fixed a bug with how the slow on Demonic Purges levels up
    • Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
    • Fixed Meat Hook from wasting Linken's Sphere
    • Fixed Laser's blind effect not getting removed by Dark Pact
    • Fixed Jinada charge getting wasted on structures
    • Fixed Armlet sometimes draining extra HP when you interact with your inventory
    • Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
    • Fixed being able to buy smoke and gem at enemy base (404663)
    • Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
    • Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
    • Fixed a bug with RD that allowed you to make the heroes move
    • Fixed some edges in the Roshan area where you could place a ward
    • Fixed Gem allied visual effect sometimes not showing up
    • Fixed Urn of Shadows ignoring Linken's Sphere
    • Fixed Ethereal Blade ignoring Linken's Sphere
    • Fixed Primal Roar not being blocked properly by Linken's Sphere
    • Fixed Waveform sometimes moving a little further than it should
    • Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
    • Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
    • Fixed lots of old tooltip inconsistencies

    These not balance changes, just updates to make the tooltips more accurate: Storm Bolt, Goblin's Greed, Quill Spray, Battery Assault, Sand Storm, Greater Bash, Berserker's Call, CK's Critical Strike, Meat Hook, Blade Dance, Earthbind, Psionic Trap, Nature's Attendants, Illusory Orb, Illuminate, EMP, Gravekeeper's Cloak, Multicast, Weave, Vacuum, Death Prophet's Silence, Obsidian Destroyer, Echoslam, Dark Seer
    Download it here
    and
    Let's try it out guys!!
    Read More

    19 April 2011

    0

    Dota 6.70c AI Rev 2 Map (Released!)

  • 19 April 2011
  • joZZ
  • Dota 6.70c AI Rev 2 - Dota-Allstars 6.70c AI Rev 2 Map, PBMN baru saja merilis revisi terbaru dari Dota map 6.70c Ai yang baru saja di rilis satu minggu yang lalu, ini dilakukan karena PBMN memperbaiki bugs yang terdapat pada Phoenix dan memberi reaksi khusus untuk AI jika sang phoenix mengeluarkan supernova dan sunray.

    Cekidot here to download Dota 6.70c AI Rev 2 map

    Changelog :
    1. Fixed Human Phoenix Auto Super Nova after Dive and Low HP.
    2. Removed the debug message after Invoker`s Meteor.
    3. Fixed Walrus Punch not working when used on the same hero twice.
    4. Added Phoenix basic anti Sun Ray and Super Nova reactions.
    5. Fixed a bug in Invoker`s system skills usage making him use Ghost Walk when he can`t.
    6. I put some delay on endscreen generation but i don`t think that fixes the bug with missing data at some point.

    sumber PBMN Blog

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    15 April 2011

    0

    Dota 6.70c AI Plus Map by PBMN (Released!)

  • 15 April 2011
  • joZZ
  • Dota 6.70c AI Plus - Official Dota-Allstars 6.70c AI Plus Map Download (Released!) released by PBMN dan untuk map kali ini diberi code name "GAGARIN" untuk memperingati 50 tahun perjalanan manusia pertama ke angkasa luar oleh kosmonot Russia yang bernama Yuri Alekseyevich Gagarin.
    Akhirnya Dota Map dengan AI versi yang paling ditunggu-tunggu para Dota mania di rilis oleh PBMN, jadi disini "Phoenix" dan "Tuskar" sudah dapat dimainkan

    Click here for the map ChangeLog
    and
    Download Dota 6.70c AI here

    KNOWN PROBLEMS: Some multiplayer games crashed when Ursa(Human) or Morph(Human) used. We couldn`t find the reason. Visage may be crashing the game too. Those need more testing.
    Scrolls of Town Portal cancelling was filtered... i would like to know if AI still cancels during port for no apparent reason. Also in some games there is a missing data at the end stats screen.
    Kutipan dari PBMN

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    0

    DotA 6.70c AI Changelogs

  • joZZ
  • PBMN kembali merilis Dota Map AI terbaru yaitu Dota 6.70c AI,
    Check it out for the changelog for this map.

    DotA 6.70c AI Changelogs.
    Download DotA 6.70c AI map here


    ORIGINAL CODE
    --------------------
    1. Fixed some bugs with All Int/Agi/Str and SD modes
    2. Added two new heroes: Phoenix & Tuskarr
    3. Rearranged hero taverns
    4. Clockwerk (6.67)
    - Power Cogs unit trapping code improved a little bit
    5. Added 3 new items: Medallion of Courage, Ancient Janggo of Endurance and Smoke of Deceit
    6. Added buyback cooldown limit
    7. All changes from 6.69c to 6.70c are ported.

    AI IMPROVEMENTS
    ------------------------
    1. Fixed Lina`s Fiery Soul learning(6.60 error)
    2. Various skills fixes:
    Power Cog (clockwerk)
    Recall (kotl)
    Dark Rift (pit lord)
    Void`s Time walk
    Admiral`s Ghost ship
    3. New Itembuilds for Phoenix, Tuskarr, Morphling and Sylla.
    4. Tuskarr`s Walrus punch was rewritten because of crashing code inside. Skill may bug sometimes but that`s better than 100% crash.
    5. Added Ethereal Blade+Adaptive strike usage combo for Morphling
    6. New Itembuild for Morphling
    7. Changes in item builds of: Vengeful, CM, Witch Doctor, Weaver, Lina, Meepo
    8. Enchantress Impetus usage with Aghanim`s
    9. Invoker Forge Spirits AI coordination.. after he gets bigger in levels, the spirits should begin hero chasing instead of creeping
    10. Enigma Eidolons AI coordination
    11. Leshrac new item build
    12. NEW Visage Familiars AI and Soul Assumption usage
    13. Fixed Juggernaut`s Ward movement
    14. Fixed Vengeful AI swapping with Roshan.(ROFL)
    15. Necrolic new itembuild and skillbuild
    16. Added AI usage for Urn of Shadows(heal)
    17. Added Orchid Malevolence to used items
    18. Tweaked Invoker`s AI
    - Added 3rd item build (DPS) and function filter for adding a 3rd build for the AI
    - Smarter Invoker retreating func (he`ll break Ghost Walk if safe, no Zeus enemy or Zeus`s Ultimate in cooldown, no Furion or Spectre enemy present)
    - Better early harassing (Deafening blast)
    - Added Ice Wall to the attacking skills arsenal (still rare usage though)
    - Added SunStrike ALL VISIBLE MAP usage for finishing those low HP heroes retreating
    - Added summoning of Forge Spirits after Manta usage
    19. Added Devour enemy creeps to Doom Bringer. He`ll go more jungling than before.
    20. Doombringer Devour: enemy creeps + scan of neutral camps and Devouring Centaur Khan for his Stomp Skill or he`ll search for Speed aura(early levels). Doom will use Stomp when he learns it.
    21. Added Medallion of Courage usage.
    22. Adding Naix AI, new item and skills build.
    23. Adding Armlet of Mordiggian usage.
    24. Morph escape from 40% -> 48% HP.
    25. Doom`s jungling disabled if Devour on more than 6 seconds CD.
    26. Naix ultimate usage Infest added: he`ll infest Enemy or Allied creeps for healing his low HP retreating.
    27. Ai for Spiritbreaker: Charge of Darkness and Nether Strike.
    28. New item build for Spiritbreaker.
    29. New skills build for Spiritbreaker.
    30. Tweaks to Naix: probably fixed open wounds casting on creeps.
    31. Added Attack with Urn of Shadows.
    32. Added QuellingBlade to the misc items: Cloak, RoB, RoR.. only for melee heroes.
    33. Fixed Manta Ranged disabling Linken`s sphere block.
    34. Added a little reactions for AI vs Ursa.
    35. Added some disabling skills to a function for anti-skill reactions.
    36. Added a check if enemy Zeus is dead when Invoker is Ghost Walking.
    37. Added a Quelling Blade chop usage to Furion`s Sprout Trees.
    38. Treant`s Natures Guise rewritten - crash probably fixed.
    39. Possible double Ancient Apparition Ice Blast Fix.
    40. Basic AI for Phoenix. (No Sun Ray usage yet)
    41. Tuskarr tweaks for Ice Ball (he won`t be so suicidal).
    42. Fixed Charge of Darkness channeling problem. Before the dix, Spiritbreak was denying creeps in shadow form (funny).
    43. Added a follow Invoker to Forged spirits, if attacked by Towers.
    44. Vengeful spirit with 3 item builds
    45. Added usage of item: Ancient Janggo of Endurance
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    07 April 2011

    0

    IceFrog + Valve = DOTA 2

  • 07 April 2011
  • joZZ


  • Dota (Defense of The Ancient) setelah suksesnya "IceFrog" sang pengembang Dota Map dan Dota Ai Map yang biasanya dapat di mainkan menggunakan game besutan Blizzard yaitu Warcraft III The Frozen Throne, dan dimainkan di seluruh dunia dengan kompetisi internasional yang cukup besar, akhirnya menarik minat sebuah perusahaan besar yaitu "Valve" (pembuat game yang cukup laris dan terkenal di pasaran seperti Counter-Strike, Half-Life, Left 4 Dead, Portal, dan Team Fortress) untuk mengembangkan map Dota menjadi sebuah stand alone game, dan dinamakan dengan "DOTA 2".

    "Dota 2 direncanakan untuk dirilis pada akhir 2011, dan tentunya sang pengembang berjanji akan mengambil campuran unik antara RTS Online dan RPG Action yang telah membuat Dota populer dengan puluhan juta gamer dan memperluas dalam segala isi gamenya"

    Website resmi http://www.dota2.com/ ini juga masih belum banyak informasi, dan tentunya event E3 yang biasa di gelar pertengahan tahun ini semoga akan diikuti oleh Valve untuk memperkenalkan Dota 2 ini ke publik, jadi untuk spesifikasi komputer yang dibutuhkan dan ingame trailer masih unknown sampai hari ini

    Gambar-gambar artwork dari Dota 2 yang dirilis...








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    31 Maret 2011

    0

    DotA map 6.69c AI (BETA) Changelogs

  • 31 Maret 2011
  • joZZ
  • DotA map 6.69c AI sudah dirilis oleh PBMN, namun untuk mengecek changelogs dari map ini dibutuhkah login di www.playdota.com, jika tidak ada login di sana, maka ini adalah changelogs dari map ini :



    1. Added Aghanim`s to Enchantress.
    2. Invoker now gains attribute points for each orb he levels.
    3. Mjollnir
    - Static Charge changed from a chance on attacks to a chance on any damage
    - Double click now activates Static Charge on yourself
    4. Alchemist
    - Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
    - Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
    5. Bone Fletcher
    - Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
    6. Dazzle
    - Shallow Grave now has a duration indicator for allies
    7. Luna
    - Eclipse (Aghanim's version) target limit increased from 5 to 6
    8. Morphling
    - Adaptive Strike damage type changed from Physical to Magical (248693)
    - Replicate cannot target Morphling's own illusions anymore
    9. Ghost Scepter
    - Cooldown increased from 25 to 30
    - Cost increased from 1500 to 1600
    10. Added items gemcourrier, mantastyleranged. Fixed skadi and Aghanim`s recipes.
    11. Defiance Itembuilds Updated; [Tested]
    12. Prices of Function E5 Updated; [Untested]
    13. Gyrocopter
    - Homing Missile now adds an ally only visual effect on targeted enemies
    14. Furion
    - Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
    - Sprout code improved to reduce the chances of heroes sometimes popping out of it
    - Sprout targeting change from 6.67 removed [Untested]
    - Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target
    15. Keeper of the Light
    - Recall is now targetable through the minimap
    16. Bane Elemental
    - Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
    - Added -disablehelp for Nightmare, to stop direct casting on allies
    - Nightmare fixed so it properly stops enemy potions
    17. New ItemBuild for Tiny Aghanims
    18. Beastmaster
    - Hawk's HP reduced from 100/200 to 50/100
    - Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
    19. Shadow Fiend
    - Added a new command (-souls) to see the number of souls you have collected
    - Added a new effect when you get a last hit with Necromastery on Nevermore
    20. Fixed some minor issues with Javelin with spirit bear and invisible units (ancient bug 6.66b->6.67)
    21. Fixed Liquid Fire interaction with Siege units (263667)
    22. Increased Jakiro`s Macropyre (Aghanim's version) travel distance
    22. Juggernaut
    - Omnislash no longer wastes a strike by considering banished units in its search
    23. Changed Bristleback's model and hero icon.[Untested]
    24. Terrorblade - Fixed melee/range item to update properly for Metamorphosis transformation.
    25. Focused Detonate added to IsGlobalSpellIgnore.
    26. Fixed AI Furion usage of Wrath of Nature.
    27. Fixed all Ultimate Cooldown changes.
    28. Fixed Techies Remote Mines XP range gain from 1000 to 1200.
    29. Eredar`s SoulCatcher modified as in 6.69c.
    30. Warlock
    - Increased Infernal movement speed from 320/330/340 to 320/340/360
    - Immolation from multiple Infernals now stack (281065)
    31. Fixed converted creeps from sometimes being slowed by Enchant
    32. Armlet of Mordiggian
    - HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
    33. Razor
    - Static Link drains damage over 8 seconds instead of 10.
    - Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
    34. Lone Druid
    - The "-ms" command now shows the movement speed of your Spirit Bear as well
    35. Fixed bots starting to use drophack to remove humans from game (ROFL).
    36. Sven now transforms into "that red thing" when he casts his ultimate (Ability Code: A1WH)
    37. Fixed Glyph of Fortification not showing icon
    38. Leoric
    - Hellfire Blast damage redistributed to some on impact and some dps
    - Scoreboard now displays Skeleton King's ultimate cooldown time
    - Skeleton King will be automatically selected for you after he reincarnates
    39. Added -disablehelp for Bloodrage
    40. Wind Runner
    - Shackleshot's search angle reduced from 30 to 26 degrees
    41. Added 4 more options to -music (other6/7/8/9)
    42. Magnataur
    - Skewer damage rescaled to 70/140/210/280
    43. Spirit Breaker
    - Greater Bash no longer messes up the target's command
    - Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target.
    44. Slark
    - Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
    45. Witch Doctor
    - Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
    - Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
    46. Armlet of Mordiggian
    - HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
    47. Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
    48. Added a rabbit courier.
    49. Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
    50. Techies.
    - Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
    51. Healing Salve.
    - Double clicking on Healing Salve causes it to be used on your hero.
    52. Hand of Midas bounty text is now easier to see.
    53. Magic Stick & Magic Wand.
    - AoE for gaining charges reduced from 1600 to 1200
    - No longer give you charges if a spell was cast from the fog of war
    54. Manta ranged <-> melee converting fixed.
    55. Metamorphosis manta use fixed.
    56. Old Scrolls of Teleportation returned... human players will use the newest Scrolls, but AI will buy only the old version scrolls.
    OLD: [A137] Order=channel
    NEW: [A1R5] Order=tornado
    57. Troll Warlord.
    - Battle Trance self duration increased from 8 to 10 seconds
    58. Added a sound effect that notifies allies near the location you are teleporting to
    59. Added a ground effect when the water is gushing out from Torrent
    60. Fixed Healing Ward to indicate the level to your allies instead of just for you
    61. Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
    62. Rebalanced the assist Gold & XP system... removed the Old Gold & XP system.
    63. Fixed Roshan not dispelling Urn of Shadows
    64. Fixed Liquid Fire interaction with Siege units (263667)
    65. Fixed a bug with Scepter Dismember and Linken's Sphere
    66. Fixed lag on first cast of Adaptive Strike
    67. Fixed interaction between Level 3 Rupture and Force Staff
    68. Fixed damage AoE on Waning Rift being slightly less than the silence AoE
    69. Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
    70. Fixed AoE on Strygwyr's thirst being off by 25
    71. Fixed AoE on Song of the Siren being off by 25
    72. Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
    73. Fixed a very rare cause where you could Soul Ring usage could be lethal
    74. Courier can no longer use Ghost Scepter (to prevent some abuses)
    75. Fixed some minor incorrect behaviors when using burning spears at very low hp
    76. Fixed some minor duration inconsistencies with Insatiable Hunger
    77. Lone Druid
    - Leash range increased to 1100
    - Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
    - Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
    78. Meepo
    - Fixed some targeting issues with casting poof (300996)
    79. Tweaked condition for Slark`s Dark Pact usage.
    80. Fix Sticky Napalm
    81. Add auto crow morph
    82. Removed some unused Fun parts
    83. Enchantress new skills build
    84. Venomancer`s Wards condition tweaked. More often use now.
    85. 442+ memory leaks fixed.
    86. FINALLY FULL AI FOR INVOKER!!! I MIGHT TWEAK IT A BIT FOR THE NEXT RELEASES!

    Cekidot here for download DotA Allstars v6.69c AI
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    30 Maret 2011

    0

    DotA Allstars v6.69c AI (BETA) by PBMN

  • 30 Maret 2011
  • joZZ
  • Dota Map 6.69c AI Plus akhirnya dirilis juga oleh PleaseBugMeNot (PBMN) apa yang membuat map ini lebih special di banding map-map AI lainnya?? yaitu PBMN telah membuat AI untuk hero invoker, yang kita ketahui memiliki cukup banyak banyak pilihan untuk skill dan combo, jadi pilih hero andalanmu dan jangan lupa pilih Invoker sebagai musuh dan rasakan bedanya :D

    Cekidot here Changelog untuk map ini

    Sedikit info tambahan dari sang developer

    Known problems:
    =============
    The script had a big overhaul of leak fixing and decrypting. Skills might not work, unseen bugs might occur. Be prepared and report.

    JUST REMEMBER: DO NOT COMPLAIN ABOUT THE BUGS! THEY ARE THERE AND THEY ARE ANNOYING!

    List of Incomplete Ai:
    Admiral, Clockwerk, Visage, Wisp, Giro, Eredar. Here's also a list of Heroes that Ai uses and its worth making them to -airepick: Alchemist,Spiritbreaker,Bristleback,Lycanthrope,Un dying,Lone Druid,Templar Assassin,Soul Keeper, Stormspirit, Windrunner, Batrider, Tinker, Techies.


    Dan tentunya support terus PBMN melalui blognya dan tahap pengembangan untuk map 6.70ai.

    Cekidot here for download DotA Allstars v6.69c AI


    Check it out for Official Map 6.71b - stable map
    Read More

    07 Maret 2011

    2

    Ada Ide untuk Dota Map 6.72??

  • 07 Maret 2011
  • joZZ
  • IceFrog masih dalam tahap pengembangan untuk Map baru, jika ada sesuatu ide yang ingin disampaikan untuk diimplentasikan di map baru versi 6.72 nanti, agar ada perubahan dari map versi 6.71b saat ini, jangan tunggu lama-lama langsung kirimkan ide mu ke email IceFrog@gmail.com atau tinggalkan comment di blog ini

    *ingin mendownload map AI :
    DotA 6.68c AI Rev2 Beta


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    03 Maret 2011

    0

    DotA 6.68c AI Rev2 Beta by PBMN (Official)

  • 03 Maret 2011
  • joZZ
  • PleaseBugMeNot (PBMN) - merilis map baru untuk versi 6.68c Ai. Ada beberapa perubahan pada map ini dan untuk tahap perilisan map versi 6.70 Ai masih dalam proses pengembangan dan ini pastinya sangat ditunggu-tunggu dengan adanya si "phoenix".

    v6.68c AI Rev2 (BETA) Changelogs
    ===================
    • Techies Remote mines fixed (they explode when killed).
    • Battle Hunger cleared after rebirth.
    • The crashes from Flak Cannon are hopefully gone.
    • Some memory leaks removed (more to come).
    • Transform Courier fixed.
    • Courier's Spell immunity showing icon fix.
    • Aegis acquire message not shown fix.
    • Recoded some HeroState saves to Strings.
    • Kaldr, Ancient Apparition got his ultimate cooldown fixed.
    • -(o)sven command removed. Now -sv command can be used to look at both teams AI`s skill`s. For example: -osv 6 or -osv 2
    • -ld (lowdodge) mode tweaked.
    Download links
    - Download Dota 6.68c Ai - Hotfile
    - Download Dota 6.68c Ai - Rapidshare
    - Download Dota 6.68c Ai - Duckload
    *duckload speed for free member same as Mediafire and has resume feature




    Check it out for Official Map 6.71b - stable map
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    0

    Dota Allstar 6.71b - official Map

  • joZZ
  • Dota Allstar map untuk versi 6.71b saat ini merupakan map yang "stable" yang merupakan bakal lama di gunakan sampai update map terbaru akan dirilis oleh icefrog, dan untuk map 6.72 masih dalam proses pengembangan, cek di icefrog Blog. Beberapa hari sebelumnya map 6.71 yang memiliki banyak bugs sudah di perbaiki di map versi 6.71b ini.

    Selengkapnya untuk Changelogs Dota 6.71 click disini

    Dota 6.71b Changelogs:
    * Fixed a bug with Zeus's Aghanim upgrade
    * Fixed a bug with Flesh Heap

    Download links
    - Download Dota 6.71b - Hotfile
    - Download Dota.671b - Rapidshare
    - Download Dota.671b - Duckload
    *duckload speed for free member same as Mediafire and has resume feature

    Read More

    03 April 2010

    1

    DotA Allstars AI Map 6.66b AI 0.2141

  • 03 April 2010
  • joZZ
  • Sudah dirilis dari awal Pebruari 2010 kemarin tepatnya pada tanggal 3 Pebruari 2010, langsung dari buffmeplz blog, dan rencana untuk membuat DotA Map AI 6.65 yang sebelumnya direncakan tidak jadi dirilis.

    Changelog:
    -Rewrote Overpower and Summon Familiars to prevent AI crashes
    -Undid the fix added for Pounce in 6.66b that was causing the game to crash
    -Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)
    -Fixed AI from destroying the Aegis after having them attack Roshan.

    Akhir Maret kemarin juga IceFrog baru merilis Map baru untuk Dota Map 6.67c

    Download DotA Allstars 6.66b AI 0.2141



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    31 Maret 2010

    1

    Dota Allstar 6.67c Official Map

  • 31 Maret 2010
  • joZZ
  • Dota Allstar 6.67c Official Map dirilis untuk memperbaiki banyaknya bugs di map 6.67 sebelumnya. Map 6.67b sebelumnya juga belum sempurna karena adanya bugs di skill Magnataur; akhirnya di sempurnakan dengan map 6.67c,

    Dota 6.67c Changelogs:
    * Fixed casting distance exploits with Skewer
    * Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
    * Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
    * Various performance improvements when casting The Swarm
    * Fixed Soul Steal channeling text in the tooltip
    * Non-hero units now do half damage to The Swarm
    * Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
    * Fixed a bug with lifesteal and The Swarm creatures
    * Fixed a rare Mac issue with shared Soul Ring
    * Added passive icon for Strygyer's Thirst
    * Added passive icon for Plague

    Download Dota Map 6.67c
    - Dota 6.67c Download - GetDota Mirror
    - Dota 6.67c Download - MediaFire

    Read More
    0

    Dota Allstar 6.67 changelog

  • joZZ
  • Setelah beberapa bulan tepatnya awal Januari 2010 map Dota 6.66 dirilis, akhirnya dilahirkan Map dota 6.67 beberapa hari silam dengan beberapa perubahan, changelogs map dota 6.67.
    Karena banyaknya Bugs IceFrog memperbaiki sedikit demi sedikit bugs yang ada dengan merilis map update beberapa hari ini, New DOTA Map 6.67c

    Dota 6.67 Changelogs

    Heroes
    Axe
    - Culling Blade Scepter CD reduced by 5 seconds

    Beastmaster
    - Greater Hawk bounty increased from 40 to 65 gold

    Bone Fletcher
    - Death Pact reworked



    Old Death Pact:
    ================
    Kills a target unit and instantly gains a percentage of its life.

    Instant Heal: 50/100/150% of target's current life
    Manacost: 100
    Cooldown: 20


    New Death Pact:
    ===============
    Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.

    HP: 50/60/70%
    Damage: 6/7/8%
    Buff Duration: 35
    Manacost: 100
    Cooldown: 45

    Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.


    Bounty Hunter
    - Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)

    Bristleback
    - Warpath maximum stacks increased from 4 to 5

    Centaur Warchief
    - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage

    Chen
    - Test of Faith cooldown from 30 to 30/28/26/24

    Clockwerk
    - Power Cogs unit trapping code improved a little bit
    - Hookshot Scepter CD from 20 to 15

    Dirge
    - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800

    Furion
    - Sprout can now be cast at a target point (173567)

    Huskar
    - Inner vitality heal interval is smoother (same overall heal)

    Jakiro
    - Base armor increased by 2

    Kaldr
    - Cold Feet mana cost increased from 90/100/110/120 to 150

    Kunkka
    - Base armor decreased by 1

    Leoric
    - Vampiric Aura AoE increased from 600 to 900
    - Reincarnation now costs a constant 100 manacost instead of 100/150/200

    Leshrac
    - Split Earth cast range increased from 650 to 750
    - Diabolic Edict cooldown reduced from 30/28/26/24 to 22
    - Visual effect now properly shows on Scourge towers
    - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits

    Lich
    - Frost Nova's Level 4 cooldown from 9.25 to 8

    Lina Inverse
    - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
    - Light Strike Array cooldown from 10 to 8

    Luna
    - Lunar Blessing reworked

    Lunar Blessing:
    ================
    Provides all nearby allied heroes with constant bonus damage as well as extra night vision for your hero.

    Night Vision: 250/500/750/1000
    Bonus Damage: 6/12/18/24

    Note: This only affects heroes.


    Lycanthrope
    - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
    - Howl duration from 16 to 12.
    - Howl cooldown from 35 to 50/45/40/35.

    Omni Knight
    - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
    - Repel cooldown decreased from 20 to 14
    - Repel mana cost decreased from 60/70/80/90 to 50

    Magnataur
    - Reworked some of his abilities

    - Removed Great Cleave
    - Reworked Empower
    - Added new ability (Skewer)

    Empower:
    ========
    Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)

    Bonus Damage: 15/25/35/45%
    Cleave: 15/25/35/45%
    Duration: 30
    Manacost: 40
    Cooldown: 12

    Skewer:
    =======
    Magnataur rushes forward, goring enemies on his massive tusks.
    Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.

    Damage: 50/100/150/200
    Manacost: 80
    Cooldown: 45

    AbilityCode [A1Q4]


    Medusa
    - Intelligence per level reduced from 2.25 to 1.85

    Naix
    - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12

    Nerubian Assassin
    - Spiked Carapace replaced with Urna Swarm
    - Impale damage reduced from 80/160/230/300 to 80/140/200/260

    Nerubian Weaver
    - New Ability

    This ability replaces Urna Swarm.

    The Swarm:
    ==========
    Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.

    When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.

    Attacks to kill: 4
    Total Duration: 8/12/16/20
    Time between attacks: 1.5 seconds
    Damage per attack: 21/24/27/30
    Armor loss per attack: 1

    Cooldown: 36/33/30/27
    Manacost: 75

    Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).

    Note 2: The creatures fall of their target if it goes invisible.


    AbilityCode [A1QW]


    Phantom Lancer
    - Juxtapose illusions now take 450% extra damage (up from 400%)

    Puck
    - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)

    Pudge
    - Flesh Heap death AoE increased from 400 to 525

    Queen of Pain
    - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60

    Spirit Breaker
    - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
    - Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
    - Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
    - Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
    - Fixed Spiritbreaker losing attack focus when you Greaterbash someone

    Silencer
    - Curse of the Silent now displays a buff indicator
    - Game-wide sound gets muted when Global Silence is used (173422)

    Slardar
    - Amplify Damage duration reduced from 30 to 25 seconds
    - Sprint duration reduced from 25 to 20
    - Sprint cooldown reduced from 45 to 40
    - Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
    - Sprint damage amp increased from 10% to 15%

    Spectre
    - Desolate's search AOE improved from 400 to 350

    Storm Spirit
    - Attack range lowered from 500 to 480

    Sven
    - Storm Bolt cooldown increased from 14 to 15

    Techies
    - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.

    Tiny
    - Grow movement bonus per level increased from 5 to 10

    Terrorblade
    - Soul Steal Reworked

    Soul Steal:
    =============
    Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
    Not Channeling, ends if Link Range is broken.

    HP Transfer: 20/40/60/80 HP/Sec
    Duration: 5/6/7/8

    Cast Range: 400
    Link Range: 600
    Manacost: 80
    Cooldown: 16

    Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.

    AbilityCode [A1QW]


    Tidehunter
    - Ravage now has some travel time as it grows outwards

    Rooftrellen
    - Reworked Eyes in the Forest

    Sentinel:
    =========
    Summons a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).



    Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.

    Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.

    Watcher Vision: 500 (Does not grant truesight)

    Defense Attack Range: 500
    Defense Vision: Self only
    Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.

    Sentinel Summon CD: 85/70/55/40
    Sentinel Summon Manacost: 50
    Sentinel Summon Cast Range: 900
    Sentinel Summon Duration: 8 minutes

    Sentinel HP: 300
    Sentinel Bounty: 40 Gold

    Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.

    Note 1: The Sentinel is visible for a brief period as it is getting summoned

    Note 2: You can see your Sentinels on the minimap

    Note 3: Nature's Guise works with your Sentinels.


    Secondary Ability - "Transform Sentinel":
    =========================================
    Toggles a target Sentinel between Watcher and Defense modes.
    Cooldown: 10
    Manacost: 20

    This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.


    Troll Warlord
    - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage

    Vengeful Spirit
    - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)

    Venomancer
    - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds

    Zeus
    - Static Field AoE increased from 800 to 900

    Items

    Arcane Ring
    - Armor bonus increased from 3 to 4

    Armlet of Mordiggian
    - Toggle cooldown from 10 to 5 seconds

    Blades of Attack
    - Cost decreased from 500 to 450

    Bloodstone
    - Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP

    Ethereal Blade
    - New Recipe Item

    Ethereal Blade
    ===============
    Requires:
    - Eaglehorn (3300)
    - Ghost Scepter (1500)
    - Wraith Band (460)

    Provides:
    + 40 Agility
    + 10 Strength
    + 10 Intelligence

    Ether Blast (Active)
    Mana cost: 50
    Cooldown: 35

    Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.

    Note: Shares cooldown with Ghost Scepter

    Dagon
    - Recipe reduced from 1350 to 1300

    Force Staff
    - Cooldown decreased from 25 to 20

    Headdress of Rejuvenation
    - HP regen aura increased from 2 to 3

    Mjollnir & Maelstrom
    - Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)

    Manta Style
    - Recipe increased from 500 to 600

    Necronomicon
    - Summoned units are now able to attack Ancients

    Sange
    - Recipe decreased from 800 to 750

    Satanic
    - Unholy Rage activated lifesteal from 150 to 175%

    Soul Ring
    - New Recipe Item (180353)

    Soul Ring:
    ==========
    Requires:
    -Ring of Regeneration (350)
    -Sobi Mask (325)
    -Recipe (125)

    Provides:
    +3 HP Regeneration (from ror)
    +50% Mana Regeneration (from sobi)
    Sacrifice(active)
    Cooldown: 25
    Duration: 10

    Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.


    Yasha
    - Recipe decreased from 800 to 750


    Gameplay and Cosmetics


    * Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.

    * Implemented a new game mode -cp (-capturepoint)

    This game mode requires more teamwork and coordination than you might expect from your usual funmode.

    After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.

    To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusions do not count as heroes when on top of a Capture Point.

    There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.

    The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)

    Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
    Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
    Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%

    If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.

    Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)

    The image below has the Capture Point placement locations.

    Red = Speed
    Blue = Combat
    Orange = Regeneration




    * Bonus magic damage to Decrepified units changed from 44% to 40%

    * Removed creep targetability from Clarity Potion
    * Added text message when a courier gets upgraded (197577)
    * Updated various tooltips (168489)
    * Fixed Moonwells visual chargeup animation
    * Earthsplitter visual effect now more accurate
    * Added bonus gold/xp values to the final scoreboard
    * Added correct portrait with crown for King Leoric (155373)
    * Fixed some minor issues with Ironwood Branch icon (147529)
    * Fixed a lot of passive icon inconsistencies

    * CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
    * Only blue can type -cm 1/2
    * Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
    * Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
    * Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)

    * Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
    * Added an Autocast icon for Urna Swarm
    * Added an Autocast icon for Poison Attack
    * Added level indicator to Healing Ward (193370)
    * Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)
    * New visual effect for the offensive use of Urn of Shadows
    * New visual effect for Naga Siren's Mirror Image
    * New visual effect for Nighstalker when he is casting Fear at night (176005)
    * New visual effect for Phantasm
    * New projectile/impact visual effect for Chaos Bolt

    * New Chaos Bolt icon (194693)
    * New CK Critical Strike icon (194693)
    * New Reality Rift icon (194693)
    * New Phantasm icon (194693)
    * New Invoke icon (125104)
    * New Netherstrike icon (124841)
    * New Chronosphere icon (179529)
    * New Torrent icon (147053)

    * New Juggernaut Aghanims visual effect (141332)
    * New Techies Aghanims visual effect (198827)
    * New Bane Aghanims visual effect (198827)
    * New Necrolyte Aghanims visual effect (198827)
    * New Faceless Void Aghanims visual effect (166075)


    Bugs


    * Fixed various rare exploits
    * Fixed some bugs with Dark Pact
    * Fixed some possible bugs with power cogs
    * Fixed Ice Blast interaction with Reincarnation
    * Fixed Mekansm not healing Visage's Familiars
    * Fixed a fatal error exploit with couriers
    * Fixed a bug with Wild Axes on Furion's Sprout
    * Fixed a bug when using Chilling Touch on Lanaya
    * Fixed Double Click TP being bugged from 1.24e patch
    * Fixed some bugs with Goo interaction with other spells
    * Fixed a bug with dying while casting Charge of Darkness
    * Fixed an allied Death Coil being blocked by Linkin Sphere
    * Fixed a couple of areas you could get stuck while using TP Scrolls
    * Fixed a rare Armlet crash bug possible when using leaver items
    * Fixed some minor issues with Javelin with spirit bear and invisible units
    * Fixed some Roshan issues where he could sometimes get stuck in trees
    * Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
    * Fixed some damage interactions between Centaur's Return and Frost Armor
    * Fixed some minor bugs with stat stealing from Medusa while using splitshot
    * Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
    * Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector
    Read More

    16 Januari 2010

    0

    Dota Allstar 6.66 Official Map

  • 16 Januari 2010
  • joZZ
  • Belum ada satu bulan Dota 6.65 dirilis, IceFrog di postnya ini kembali merilis Dota Map 6.66, kali ini map dirilis dalam beberapa bahasa, yaitu English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French dan Brazilian Portuguese.
    Perubahan dan penyempurnaan pasti tetap dilakukan di setiap map baru, dan pada map 6.66 ini yang paling signifikan adalah perubahan pada hero "Doom Bringer" untuk perubahan map keseluruhan dapat dilihat di changelog Dota map 6.66, dan berikut link untuk mengunduh map 6.66 ini.
    - Dota 6.66 download - Get Dota
    - Dota 6.66 download - Mediafire
    - Dota 6.66 download - Megaupload

    Di post sebelumnya tentang Dota 6.65 AI, map AI sedang dikembangkan, dan dengan dirilisnya map 6.66 ini, maka buffmePLZ akan mengembangkan Dota map 6.66 AI

    ChangeLOG
    Heroes

    Batrider
    - Flaming Lasso
    cooldown decreased from 130/90/50 to 90/70/50

    Beastmaster
    - Wild Axes now properly hits invisible units

    Bounty Hunter
    - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6


    Clockwerk
    - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

    Dirge
    -
    Added Aghanim's Scepter for Undying.

    Regular Plague Aura
    - Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
    Scepter Upgraded Plague Aura
    - Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


    Doom Bringer
    - Reworked and rebalanced most of his abilities

    Old Devour:
    ===========
    Creeps: Up to level 1/2/4/6
    Bonus Gold: 10/20/30/40
    cd: 30/25/20/15
    manacost: 50/45/40/35

    New Devour:
    ===========
    Creeps: Up to level 2/4/5/6
    Bonus Gold: 40/60/80/100
    cd: 60/55/50/45
    manacost: 60

    Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

    Old
    Scorched Earth:
    ====================
    Large aoe castable.

    MS Bonus: 10/15/20/30%
    AS Bonus: 10/15/20/30%
    Deals: 1/2/3/4 dps
    Heals: 1/2/3/4 dps

    Duration: 20
    CD: 10
    Manacost: 60
    Cast Range: 800
    AOE: 700

    New Scorched Earth:
    ====================
    Temporary effect around you. Earth is scorched wherever you are walking.

    MS Bonus: 20%
    Damage: 15/20/25/30
    Heals: 15/20/25/30

    Duration: 8/10/12/14
    Cooldown: 60/50/40/30
    Manacost: 60
    AOE: 600

    Old Doom:
    ==========
    Regular
    -Duration: 12/14/16
    -DPS: 40/60/80
    -Cooldown: 160/130/100

    Scepter
    -Duration: 14/16/18
    -DPS: 50/70/90
    -Cooldown: 90/80/70


    New Doom:
    ==========
    Regular
    -Duration: 14
    -DPS: 30/50/70
    -Cooldown: 110

    Scepter
    -Duration: 14
    -DPS: 50/80/110
    -Cooldown: 90/80/70


    Earthshaker
    - Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
    - Aftershock AoE from 280 to 300
    - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
    - Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
    - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
    - Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
    - Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


    Enchantress
    - Movement speed increased from 295 to 305
    - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
    - Enchant's slow effect duration decreased from 7 to 5.5 seconds

    Faceless Void
    - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
    - Timewalk cooldown rebalanced from 13 to 19/17/15/13


    Invoker
    - Invoke cd from 30/25/12/5 cd to 22/17/12/5
    - Invoke manacost from 20/50/80/110 to 20/40/60/80
    - Alacrity bonus damage increased from 20-80 to 30-90
    - Alacrity duration increased from 8 to 9
    - Chaos Meteor damage improved:
    Main damage from 40-130 to 55-145 every 0.5 seconds
    Burn damage from 8-26 to 11-29 per second
    - Cold Snap now applies an initial ministun on cast
    - Forged Spirits Armor is now based on Exort and Range is now based on Quas
    - Ghost Walk manacost reduced from 300 to 200
    - Ghost Walk slow rescaled from 10-40% to 20-40%
    - Ice Wall manacost increased from 125 to 175
    - Ice Wall cooldown increased from 20 to 25
    - Sun Strike damage rescaled from 75-450 to 100-475
    - Tornado range increased from 700-3100 -> 800-3200
    - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
    - Tornado damage increased from max of 375 to 400
    - Quas per instance regen from 0.75 to 1

    Juggernat
    - Blade Fury cooldown reduced from 30 to 30/28/26/24

    Kaldr
    - Cold Feet manacost increased from 90 to 90/100/110/120
    - Ice Blast impact delay is a little slower now
    - Ice Blast no longer pierces Shallow Grave
    - Ice Blast debuff is now purgable

    Ogre Magi
    - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

    Obsidian Destroyer
    - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

    Priestess of the Moon
    - Moonlight Shadow manacost from 200/250/300 to a constant 175

    Pugna
    - Decrepify cast range increased from 550 to 550/600/650/700

    Queen of Pain
    - Scream of Pain now effects Decrepified units

    Spirit Breaker
    - Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
    - Charge of Darkness decreased manacost from 120 to 75
    - Charge of Darkness cast mechanic reworked

    Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


    Slark
    - Pounce Leash now gets removed if the target blinks or teleports away
    - Shadow Dance passive no longer works if Slark is Doomed

    Ursa Warrior
    - Undid previous cast animation change on Overpower
    - Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

    Visage
    - Soul Assumption damage per charge decreased from 130 to 110
    - Soul Assumption manacost from 100/120/140/160 to 100
    - Soul Assumption cooldown from 7/6/5/4 to 4
    - Familiars Bounty reduced from 150 to 100
    - Familiars now magic reduction from 70/95/95% to 95% at all levels
    - Familiars bonus damage attack count increased from 6 to 7
    - Familiars now have a small (160) ranged attack instead of melee
    - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

    Warlock
    - Fatal
    Bonds damage increased from 3.75/7.5/11.25/15% to 15%
    - Fatal Bonds link count reduced from 5 to 2/3/4/5

    Items

    Aghanim's Scepter
    - Added Undying and Earthshaker

    Divine Rapier
    - Can no longer be destroyed by attacking the item
    - If a player other than the original owner of the Rapier picks it up, they cannot drop it

    Force Staff
    - Double clicking force staff now acts as if you clicked on yourself

    Maelstrom & Mjollnir
    - Increased max bounces from 3 to 4

    Phase Boots
    - Cooldown from 12 seconds to 10 seconds
    - Duration from 6 seconds to 5 seconds
    - Movement bonus from 10% to 12%

    Scroll of Town Portal
    - Double clicking on scrolls now automatically targets your fountain

    Game Play and Cosmetics

    * Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

    * Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
    * Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
    * Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
    * To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

    * Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
    * Fixed the teleport effects sometimes being visually on an angle
    * Fixed Nightcrawler status buff text format
    * Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

    * Added a visual effect for allied players to indicate which creep you infesting
    * Added a new sound set for Furion (91160)
    * Added a new sound set for Clockwerk
    * Added a new visual effect for Spirit Lance
    * Added new charge icon for Soul Assumption (137459)
    * Disabled visual charge indication if the cooldown for Soul Assumption is not ready
    * Added a new overhead indictor for Soul Assumption (137459)
    * Added an visaul effect when Eclipse misses to help players keep track (109017)
    * Phantom Assassin images now have the proper fade visual effect (114120)
    * Improved Eyes In The Forest cast animation (95740)
    * Added new visual effect for Flesh Golem (51874)

    * Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
    * Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

    Bugs Fixes

    * Fixed a few areas where you could get stuck in using TP scrolls
    * Fixed Malefice not reliably working if the enemy is fogged
    * Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
    * Fixed Ice Blast indicator staying at edge of map until you release it
    * Fixed Ice Blast debuff from overriding Time Lapse
    * Fixed some Dark Pact bugs
    * Fixed Essence Shift from piercing Shallow Grave
    * Fixed Essence Shift sometimes not registering properly at high attack speeds
    * Fixed Murloc sometimes not attacking the pounced target
    * Fixed dispersion damage on creeps
    * Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
    * Fixed some mac specific bugs

    Enjoy..
    Untuk download map-map sebelumnya cek di
    - Dota Map 6.64
    - Dota Map 6.64 AI - Map AI paling stable sampai sekarang.
    - Dota Map 6.65
    Read More